Kroq-Gar is the last survivor of ruined Xhotl, from a spawning that was always marked for greatness.
Kroq-Gar, known as the Last Defender of Xhotl is an ancient Saurus Oldblood, the last of the remaining Saurus warriors from the now ruined temple-city of Xhotl. The spawning that brought Kroq-Gar into the world produced a handful of other Saurus, each marked for greatness. In the instinctive ways of battle-cunning these warriors were unsurpassed by any of their kind, and each possessed an innate dominion over the native beasts of the jungle. Kroq-Gar’s spawning coincided with the rearing of a brood of mighty Carnosaurs, and he claimed the largest and most ferocious as his own. Following the Great Catastrophe, it was none other than the great Lord Mazdamundi, High Slann Mage-Priest of Hexoatl, that summoned Kroq-Gar to his temple-city, choosing him to lead the great Saurus armies that remained. Mazdamundi gifted Kroq-Gar with the ancient artefact known as the Hand of Gods, with which he could sear the flesh from his enemies’ bones. Since that day, Mazdamundi has assigned Kroq-Gar the sacred task of exterminating those creatures not part of the Old Ones’ Great Plan. Over his long existence, Kroq-Gar has fought many wars — leading the armies of Hexoatl, or joining other hosts to aid them in battle. There is no continent upon which Kroq-Gar and Grymloq have not fought, but for the last defenders of Xhotl, the battle is not yet over.
This unit has the following mount options
|Grymloq||Grymloq is Kroq-Gar's ageless Carnosaur, upon which the great Lizardman Lord has won all his many victories.|
|Cold One||Dark, feral beasts indigenous to Lustria, tempted from their tropical jungles to bear the Lizardmen to battle.|
|Horned One||Very rare and virtually extinct, even in Lustria, the Horned One's preternatural swiftness puts it way ahead of other Cold Ones.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.
|Swiftness of Itzl||
The speed and agility of the great three-horned ruler is sometimes bestowed upon his subjects.
|Sacred Spawning of Xhotl||
Kroq-Gar arises once more, born anew to take revenge upon those who stand against him.
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
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