Wurrzag is beholden to no tribe nor lord, only the whisperings of the Greenskin gods in his addled mind.
Wurrzag Ud Ura Zahubu is a Savage Orc Shaman of mighty mystical powers. Known as "Da Great Green Prophet", he is guided along his path by the Greenskin gods. He leads tribes to greatness before wandering off to pursue yet another mad plan to advance Orc-kind. Wurrzag's green crusade began in the Southlands when, with the magical energy that arched uncontrollably out of his eyes, he transformed the former Shaman of the Bone Nose tribe into a Squiggly Beast. As the tribe prepared to ritually eat Wurrzag for this deed, the marinated Orc entered a trance and spouted a tale of long ago, when the now-sorry Bone Nose tribe ruled the lands. The cold-blooded ones came and built great pyramids, driving the tribe away and destroying their idols. Since those shameful days, the tribe has lived under a curse. Wurrzag rekindled their spirit of conquest and, filling in for their transformed Shaman, led the Bone Nose warriors to level the nearest Lizardmen-city. Using the rubble of the wrecked pyramid, Wurrzag ordered the Greenskins to erect two edifices. To this day these same stone-faced idols watch over the Bone Noses, and the tribe's fortune has grown.
This unit has the following mount options
|Spleenrippa||Savage and ill-tempered - even for a warboar - Spleenrippa takes Wurrzag wherever Da Great Green Prophet’s lunacy dictates.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|'Effagee' of da Git||
Recently, Wurrzag has taken to carrying a doll or ‘effagee’ of his foes and sticking pins in them to “stop da gitz from gettin’ away”.
|Warpaint of Wurrzag||
The terrifying visage painted upon Wurrzag affects enemies' concentration, allowing him to take full advantage of their confusion!
Wurrzag inflicts a cloud of confusion upon his enemies, whose words ring hollow and spells fly false.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
|Get Back 'Ere!||
Da Boss ain't ready to run an' so expects da boyz to stay put too!
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
|Power of da Waaagh!||
Boosted by the positive energies of fightin' Greenskins, all Spells of Da Big Waaagh increase in power.
Projecting violence in a mental wave, the Shaman glowers at his target and lets loose a bolt of brain-melting force.
A wave of green energy emanates outwards, forming a shockwave of power that assaults any unfortunate foe.
|'Ere We Go||
As the Shaman chants, he leaks fighty-energy, boosting the fierceness and prowess of friendly units nearby.
|Fists of Gork||
In a fit of fighting fury the target unit becomes harder than iron, increasing both its attack and defence capabilities.
|Foot of Gork||
The Shaman implores the sky with wild gesticulations. The almighty green foot of the Orc god descends to crush the foe!
|Gaze of Mork||
Mork gives the Shaman the ability to project beams of coruscating energy from his eyes.
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