Centuries of defending the forest against the malevolent spirits of the Wildwood has gifted them an unparalleled vigilance.
Athel Loren is not a safe place, even for the Elves. Even now, thousands of years on from the first Great Council, there are those forest spirits who resent the Elves' presence, and visit upon them whatever cruelties are in their power. Banished to the sinister south-eastern corner of Athel Loren known as the Wildwood, these dark spirits rail against the waystone fence that confines them and dream darkly of revenge on those who have occupied their home. The task of guarding the border between this shadowy prison and the rest of Athel Loren falls to the Wildwood Rangers. Theirs is an existence thoroughly at odds with the gaiety and splendour known by other Wood Elves, for just as the creatures of the Wildwood do not rest, nor can those who have sworn to keep them trammelled. The waystone fence is ever under attack, and it suffers disruption more often than any care to contemplate. Any breach, however small, brings with it the risk of carnage as the dark spirits slip loose from their bonds and wreak all manner of havoc in the forest beyond. The Rangers converge on such breaches within moments of their formation, holding back the tide of dark spirits long enough for Spellweavers to make the waystone barriers whole once again. Thus must the Rangers be ever-vigilant, so that their kinsfolk need not live in fear.
Melee Contact Effects
Wardens of Cythral (Wildwood Rangers) inflicts the following debuff when hitting an enemy.
Sundered Armour (10 seconds)
- -30 Armour
|Charge Defence vs. Large||When bracing, this unit negates the charge bonus of any large attacker.|
|Vanguard Deployment||This unit can deploy outside the deployment zone.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Immune to Psychology||The unit is immune to psychological attacks (fear and terror).|
|Stalk||This unit can move hidden in any terrain.|
|Guardians of the Wildwood||
The minds of these warriors are turned over entirely to the defence of the Wildwood; nothing else affects them.
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
Submitted by Anonymous (not verified) on Thu, 08/10/2017 - 19:47