The Troll King seeks to grind the realms of civilisation under his monstrous rule.
At the heart of an icy labyrinth, in an area of Troll Country strewn with the gnawed corpses of once-mighty heroes, sits the Troll King, Throgg. With the filth-encrusted heirlooms of eaten warriors decorating his yellowed tusks, he strikes out from his wind-whipped wasteland home to ambush, despoil, and feast. On his heels follows the bitter cold of winter, and his subjects - stinking monsters, drooling mutants, and tormented madmen. The slaughter he leaves in his Wintry wake has earned him such infamy that every season, great and lauded heroes ride northwards to attempt to slay him – and every season, the Troll King dines on their flesh. Disenchanted with these incessant, petty challenges, Throgg vows to bring about an age of ice and darkness and make all races of the Old World his slaves.
Melee Contact Effects
Throgg inflicts the following debuff when hitting an enemy.
Frostbite! (6 seconds)
- -52% Speed
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
"HUUUURGGEHH!!! BLUUUURGGEHH!!! HUUUUUUUURRRRRGGGGGGGGGGEHH!!!"
|Fight or Die!||
There is no other choice. There never was.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
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