These Lizardmen riders swoop down upon the enemy lines to harass them from above.
Terradons are large flying reptiles that have haunted the skies above Lustria since time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Skinks have mastered the art of riding Terradons by capturing their hatchlings at a young enough age that the beasts bond with their future riders - no easy matter considering the height and precariousness of Terradon lairs. There is a great demand for Terradon Riders as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main Lizardmen force, the Skinks clinging to the flying reptiles' backs, launching poison-tipped javelins or slinging deadly fireleech bolas. Veteran riders, known as Sky Leaders, know to harass larger units, whittling them down to size before flying into combat to finish them off.
Ranged Contact Effects
Terradon Riders inflicts the following debuff when hitting an enemy with a missile attack.
Poison! (10 seconds)
- -20% Armour-Piercing Missile Damage
- -20% Missile Damage
- -24% Speed
- -20% Armour-Piercing Damage
- -20% Weapon Damage
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Vanguard Deployment||This unit can deploy outside the deployment zone.|
|Fire Whilst Moving||This unit can fire while on the move.|
Crude though it may be, swiftly swooping in low to pepper the foe with rocks remains a most effective tactic.
|Cavalry & Chariots|
|Monsters & Beasts|
|Missile Monsters & Beasts|