The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds.
The Temple Guard are a revered and uncommon spawning of Saurus. They were created to protect the Slann Mage-Priests and the temple-cities in which the Lizardmen dwell. To their tasks, they dedicate every fibre of their beings, displaying a single-minded determination that will result in either the safeguarding of their charges or their own deaths. As protectors, Temple Guard are matchless. They stand sentry, silent and motionless, not even blinking their eyes. It has been known for Temple Guard to maintain such a sleepless vigil for centuries, thick layers of dust settling upon their reptilian forms - yet the ever-watchful guardians are not immobile statues, and can erupt into sudden violence should they perceive any threat to their charges.
|Charge Defence vs. Large||When bracing, this unit negates the charge bonus of any large attacker.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
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