Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Blessing of the Ancients||
The magical power permeating the forests is bestowed upon those who defend it.
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
|Smoke & Mirrors||
A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.
|Melkoth's Mystifying Miasma||
The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
The supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness.
|Pit of Shades||
The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
|The Enfeebling Foe||
When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.
|The Penumbral Pendulum||
A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.
The Wizard destroys the foe from within, corroding their minds with doubt and crisis.
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Rare Monsters & Beasts|