Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...
This unit has the following mount options
|Elven Steed||The bond between rider and steed goes beyond friendship or family; they act as one.|
|Giant Eagle||Fly on your wings, like an eagle. Touch the sun. Track the foe, ambush, and defeat.|
|Unicorn||Its forehead adorned with a spiral horn, this noble mount carries the Spellsinger where her magical gifts are needed most.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Blessing of the Ancients||
The magical power permeating the forests is bestowed upon those who defend it.
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.
|Flock of Doom||
With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
|Pann's Impenetrable Pelt||
Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
|The Amber Spear||
Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
|The Curse of Anraheir||
At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
|Transformation of Kadon||
Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back...
The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|