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Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.

On occasion, a Skink spawning will not produce an entire cohort from the pools of life, as is the norm, but instead only a single Skink will issue forth. These individuals are marked by the Old Ones and destined to lead, or otherwise achieve greatness amongst their kind. Those Skinks attuned to the energies of the world and that show an aptitude for magic are the Skink Priests, the most intelligent of their kind. Their role is to become the personal attendants of the mighty Slann Mage-Priests, and act as the prophets of the Lizardmen, as the only ones capable of interpreting and executing the will of their Slann masters. This is rarely straightforward, as entranced Slann do little more than mumble, yet each utterance, even the most incoherent whisper, might have vast consequences - for of all living creatures, the Slann are the most powerful of mages, and they alone worked under orders from the Old Ones. As it is strictly forbidden to disturb an entranced Slann in any but the direst of times, it is left to a Skink Priest to make many daily decisions for the whole of Lizardmen society. On behalf of their masters, it is their role to ensure that the Great Plan comes to fruition.

Attributes

Attribute Description
Hide (forest) This unit can hide in forests until enemy units get too close.

Abilities

Ability Description
Unbinding

Summoned creatures exist in this world on borrowed time, disappearing back to the Winds from whence they came.

Unbound

Summoned creatures exist in this world on borrowed time, disappearing back to the Winds from whence they came.

Spells

Spell Description
Pann's Impenetrable Pelt

Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.

Comet of Casandora

Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield.

Wind Blast

The Astromancer seizes the winds of the battlefield, directing them against the foe to batter the targets with unhallowed gales.

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