Skin Wolf Werekin

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Shredded flaps of skin, clinging to a vicious humanoid wolf-thing, are all that remains of these former champions.

Werekin are former champions afflicted by feral mutations, whom the Gods deem not yet worthy to join them as immortals. Although feared by the local tribes where they dwell, they are not hated and indeed, they are respected. For the Northmen believe that even those cast down have been chosen, and it is better to be chosen than to live your whole life beyond the sight of the gods. Werekin are much larger and more distorted in body than the lesser Skin Wolves, living in caves deep within the frozen wastes. In times when they are not being brought to war by the raiding tribes, they feed on offerings from the locals, or otherwise devour unknowing passers-by who happen to carelessly dwell too near to their dens.


Attribute Description
Can Cause Fear This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Vanguard Deployment This unit can deploy outside the deployment zone.
Hide (forest) This unit can hide in forests until enemy units get too close.


Ability Description
Deadly Onslaught

Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.


There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.


Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!


There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.