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Pernicious and sly, Skarsnik retains command through deception, subterfuge and no small amount of murder.

Skarsnik is the chieftain of the Crooked Moon tribe and the most powerful Night Goblin in the World's Edge Mountains. All of the surrounding Greenskin tribes acknowledge Skarsnik's overlordship of the peaks, valleys and upper levels of the ruined Dwarfhold of Karak Eight Peaks. Through devious machinations and relentless spite, he has risen to command in the midst of the bitter and ongoing three-way battle between the Greenskins, Dwarfs and Skaven. A merciless opponent, Skarsnik is forever devising new traps with which to lure his enemies to their doom. His mere name kindles incandescent rage in Dwarfs; it is said that the abominable deeds of Skarsnik have gained their own chapter in the Book of Grudges, but the Dwarfs are not alone in hating Skarsnik. The Skaven have made innumerable pacts with the Greenskins, only to find themselves double-crossed by arguably the shrewdest Night Goblin ever. Skarsnik orders heaps of Skaven skulls stacked into grim monuments to demoralise his ratmen foes. Queek Headtaker, second in command and Right-Claw to the Grand Ruler of Clan Mors, has cowed to place the head of Skarsnik on his trophy rack. Not a day goes by in Karak Eight Peaks without some plot, probing raid, ambush, assassination or full-scale assault. Yet still Skarsnik rules supreme. By the light of flickering candles made of Dwarf-fat, Skarsnik sits on his iron throne and plots yet more wicked schemes of conquest.

Melee Contact Effects

Skarsnik inflicts the following debuff when hitting an enemy.

Poison! (10 seconds)

  • -20% Armour-Piercing Missile Damage
  • -20% Missile Damage
  • -24% Speed
  • -20% Armour-Piercing Damage
  • -20% Weapon Damage


Attribute Description
Charge Defence vs. Large When bracing, this unit negates the charge bonus of any large attacker.
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest) This unit can hide in forests until enemy units get too close.


Ability Description
Spite of Da Bad Moon

Da Bad Moon offers protection to its weird and disgusting worshippers, shielding them from harm.

Tricksy Traps

The Night Goblins are delighted and emboldened by Skarsnik's sly, furtive plans and fiendish machinations.

Stand Your Ground!

On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.


The Warboss lifts his head and unleashes a mighty "WAAAGH!" – the boyz echo this terrifying roar as the entire Greenskin horde surges towards the enemy!