Shaman-Sorcerer (Metal)

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Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.

The Shaman-Sorcerer is, more often than not, a practiced murderer. He pursues dark pacts and bargains with numerous petty Chaos godlings and daemons as the source of his arcane powers, and uses his prophetic influence to guide the tribes towards war. Shaman Sorcerers are rightly feared due to their prophetic seer-craft and unholy mastery of the stormy Winds of the frozen north, conducting Daemonic rituals as a way of gaining favour from the Dark Gods. That is not to say they are incapable of face-to-face combat – they take to the battlefield with both staff and axe, wielding magic as well as cutting down any unfortunate foe who happens to get too close.

Mount Options

This unit has the following mount options

Mount Description
Norscan Warhorse The horses of Norsca live for battle, even choosing to graze on the bones of the fallen over grass.
Marauder Chariot Marauder mobs are awarded even greater mobility when riding their crude chariots of bone and wood, lashed together with the guts and sinew of the vanquished.


Attribute Description
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest) This unit can hide in forests until enemy units get too close.


Ability Description

These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Arcane Conduit

A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.


Spell Description

Armour is little defence against a skilled alchemist, under his command metal turns into an arcane lightning rod, attracting hostile magic.

Final Transmutation

The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues.

Gehenna's Golden Hounds

Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.

Glittering Robe

The Alchemist conjures a gaudy cloak of shimmering scale to improve his allies’ defensive stance.

Plague of Rust

The enemy target's armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.

Searing Doom

A spray of sizzling silver slivers rain from the sky to impale the caster's enemy.

Transmutation of Lead

The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.