Shaman-Sorcerer (Fire)

Primary tabs

Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.

The Shaman-Sorcerer is, more often than not, a practiced murderer. He pursues dark pacts and bargains with numerous petty Chaos godlings and daemons as the source of his arcane powers, and uses his prophetic influence to guide the tribes towards war. Shaman Sorcerers are rightly feared due to their prophetic seer-craft and unholy mastery of the stormy Winds of the frozen north, conducting Daemonic rituals as a way of gaining favour from the Dark Gods. That is not to say they are incapable of face-to-face combat – they take to the battlefield with both staff and axe, wielding magic as well as cutting down any unfortunate foe who happens to get too close.

Mount Options

This unit has the following mount options

Mount Description
Norscan Warhorse The horses of Norsca live for battle, even choosing to graze on the bones of the fallen over grass.
Marauder Chariot Marauder mobs are awarded even greater mobility when riding their crude chariots of bone and wood, lashed together with the guts and sinew of the vanquished.

Attributes

Attribute Description
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest) This unit can hide in forests until enemy units get too close.

Abilities

Ability Description
Rage

These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Arcane Conduit

A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Spells

Spell Description
Kindleflame

Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.

Cascading Fire Cloak

A blazing aura surrounds the Pyromancer's chosen ally, shielding them with protective flame and augmenting their abilities.

Fireball

The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe.

Flame Storm

Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction!

Flaming Sword of Rhuin

The Wizard ensorcels allied weapons, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.

Piercing Bolts of Burning

Focusing all his mystical might, the Pyromancer strikes the foe with a flurry of incandescent missiles.

The Burning Head

A cackling, flaming visage appears before the Wizard. With a gleeful screech, it swirls around the battlefield, immolating anything in its way.

Navbox