Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
The Shaman-Sorcerer is, more often than not, a practiced murderer. He pursues dark pacts and bargains with numerous petty Chaos godlings and daemons as the source of his arcane powers, and uses his prophetic influence to guide the tribes towards war. Shaman Sorcerers are rightly feared due to their prophetic seer-craft and unholy mastery of the stormy Winds of the frozen north, conducting Daemonic rituals as a way of gaining favour from the Dark Gods. That is not to say they are incapable of face-to-face combat – they take to the battlefield with both staff and axe, wielding magic as well as cutting down any unfortunate foe who happens to get too close.
This unit has the following mount options
|Norscan Warhorse||The horses of Norsca live for battle, even choosing to graze on the bones of the fallen over grass.|
|Marauder Chariot||Marauder mobs are awarded even greater mobility when riding their crude chariots of bone and wood, lashed together with the guts and sinew of the vanquished.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Spellcasters who practise Death Magic can channel the life force of foes into their spells.
|Aspect of the Dread Knight||
An invisible aura of horror surrounds the Wizard’s allies. Only the bravest foes now stand before them.
|Doom & Darkness||
Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.
Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
|The Fate of Bjuna||
Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.
|The Purple Sun of Xereus||
A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Rare Monsters & Beasts|
|Rare Monsters & Beasts|
|Artillery & War Machines|