“’Good’? I spit on ‘good’! I desire only power, and you watch, for I shall have it!”
The histories of Bretonnia are littered with dukes who err from the path of righteousness and fall, irreparably, into madness and depravity. So it is with the Red Duke; a warrior of terrifying renown who now wages war across Bretonnia in search of ever-greater power. He is an Undead scourge upon the kingdom, but it was not always so. He was once the Duke of Aquitaine, a mighty warrior who quested determinedly in the Lady’s name. However, he was struck down by mysterious illness that claimed his body and ravaged his soul. He was interred by his Knights in a grand tomb worthy of his successes, yet he rose again three nights later as a vicious, hateful Vampire, in defiance of all things good and natural. Uncaring of the life he had before, the Red Duke now takes residence in the cursed city of Mousillon, warring endlessly against King Louen, desiring that Bretonnia yield entirely to him or face total annihilation!
This unit has the following mount options
|Hellsteed||Driven mad by the stench of blood, they are eager to trample their prey into the dirt.|
|Barded Nightmare||Covered in heavy barding and spikes to tear the flesh of their foes.|
|Zombie Dragon||Powerful Dark Magic saturated the bones of long-dead dragons, raising them to new purpose.|
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
The so-called 'Northern Sword' fears no duel; anyone who dares confront him will surely meet their death!
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Vampires have long had a savage and unstoppable bloodlust. They will continue to slaughter until their enemies lie dead at their feet, or have been turned to Undeath.
Arise! Do not falter! Do not crumble! Back to life once more!
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
|The Curse of Undeath||
As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
|Curse of Years||
The Wizard spits out an ancient curse, causing their enemies to age at an incredible rate - their hair turning white and skin shrivelling up.
|Gaze of Nagash||
Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
|Invocation of Nehek||
The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
Necromancers can awaken mortal remains to reinforce their Undead legions.
|Vanhel's Danse Macabre||
Friendly targets are filled with magical energy, making them even more aggressive!
|Wind of Death||
The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.
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