Shamans practise the art of annoyance - peppering their enemies with frustrating, painful and distracting spells.
An Orc Shaman is a living conduit to Gork and Mork and can wield such arcane might that even the cruellest old Warbosses have to be impressed. The power of a Shaman comes not just from the Winds of Magic, or "da Great Green" as Greenskins know it, but also from the raw energy radiated by their fellow Orcs. As they advance into battle, the Waaagh! energy rises, allowing a Shaman to focus that force through the power of his mind. What erupts out of the Shaman are spells as brutal as the Orcs themselves. Shamans have been known to cause a foe's brains to burst out of his skull, to shoot death beams out of their own beady eyes or to summon an almighty green foot from the skies to stomp and squish any unfortunate enough to be caught underneath it. By using the awesome powers of Greenskin magic to destroy an enemy, Orc Shamans earn the right to their eccentricities.
This unit has the following mount options
|Warboar||Stubborn and vicious, the warboar is a tough, dangerous, notoriously bad-tempered beast whose behaviour can be worryingly unpredictable.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
|Power of da Waaagh!||
Boosted by the positive energies of fightin' Greenskins, all Spells of Da Big Waaagh increase in power.
Projecting violence in a mental wave, the Shaman glowers at his target and lets loose a bolt of brain-melting force.
A wave of green energy emanates outwards, forming a shockwave of power that assaults any unfortunate foe.
|'Ere We Go||
As the Shaman chants, he leaks fighty-energy, boosting the fierceness and prowess of friendly units nearby.
|Fists of Gork||
In a fit of fighting fury the target unit becomes harder than iron, increasing both its attack and defence capabilities.
|Foot of Gork||
The Shaman implores the sky with wild gesticulations. The almighty green foot of the Orc god descends to crush the foe!
|Gaze of Mork||
Mork gives the Shaman the ability to project beams of coruscating energy from his eyes.
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