The icy northern reaches of frozen purgatory are haunted by howls of the ravenous.
As with all creatures of the Old World, the further north one goes, the more likely an encounter with a beast touched by the mutations of the Ruinous Powers. Marauder Warwolves are one such afflicted beast – like their Warhound cousins, the Warwolf mutation is the result of exposure to the energies of Chaos deep in the malign wilderness of Troll Country where they originate, enabling them to freeze foes in their stride with only their icy breath. Woe betide any unfortunate soul who strays into the Warwolves' territory, who will likely hear their mournful howls before being hunted, frozen, and devoured.
Melee Contact Effects
Norscan Ice Wolves inflicts the following debuff when hitting an enemy.
Frostbite! (6 seconds)
- -52% Speed
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
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Submitted by Anonymous (not verified) on Thu, 08/10/2017 - 19:46