Although not as mighty as Orcs, Night Goblins nevertheless control their forces through fear and savage, macabre bloodlust.
Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-king or Great Grif.
Melee Contact Effects
Night Goblin Warboss inflicts the following debuff when hitting an enemy.
Poison! (10 seconds)
- -20% Armour-Piercing Missile Damage
- -20% Missile Damage
- -24% Speed
- -20% Armour-Piercing Damage
- -20% Weapon Damage
This unit has the following mount options
|Great Cave Squig||As large as an Imperial warhorse and thrice as fierce – a most appropriate mount for a Night Goblin Warboss!|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Spite of Da Bad Moon||
Da Bad Moon offers protection to its weird and disgusting worshippers, shielding them from harm.
|Get Back 'Ere!||
Da Boss ain't ready to run an' so expects da boyz to stay put too!
The Warboss lifts his head and unleashes a mighty "WAAAGH!" – the boyz echo this terrifying roar as the entire Greenskin horde surges towards the enemy!
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|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Rare Monsters & Beasts|
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