Beware the dark, brutish shadows that dwell in the foggy depths of the marsh!
With a single eye atop a fanged snout, and deathly yellow-grey flesh that can shrug off blows that would kill a mortal man outright, the amphibious humanoid monsters known as the Fimir are horrific living legends. Their origins are unknown to most, but a millennium ago they were roaring the praises of the Dark Gods as they despoiled the lands of men living in the area that would later become the Empire. Then, one day, the Gods abandoned them in favour of man. Despite hating mankind, the Fimir have a common cause with the Norscan tribes, as they both crave the attention of the Dark Gods, but even so, it is an uneasy and fractious alliance.
Melee Contact Effects
Mist Stalkers (Fimir Warriors) inflicts the following debuff when hitting an enemy.
Sundered Armour (10 seconds)
- -30 Armour
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Can Cause Terror||This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.|
|Vanguard Deployment||This unit can deploy outside the deployment zone.|
|Stalk||This unit can move hidden in any terrain.|
|From the Mist||
Dark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Rare Monsters & Beasts|
|Artillery & War Machines|