Missile Infantry

sort descending Faction Unit Size Armour Value Missile Block Chance Range Ammo AP Damage Damage Explosive AP Damage Explosive Damage
Archers High Elves 90 15 0 180 24 3 16
Archers (Light Armour) High Elves 90 40 0 180 24 3 16
Black Ark Corsairs (Handbows) Dark Elves 100 80 0 70 16 3 9
Blessed Chameleon Skinks Lizardmen 90 30 0 80 30 3 9
Blessed Skink Skirmishers Lizardmen 120 30 0 70 26 2 5
Bugman's Rangers Dwarfs 80 40 35 160 20 4 16
Chameleon Skinks Lizardmen 90 30 0 80 26 3 9
Crossbowmen The Empire 90 20 0 160 22 4 16
Da Rusty Arrers (Night Goblin Archers) Greenskins 120 15 0 115 24 1 10
Darkshards Dark Elves 90 30 0 125 18 11 3
Darkshards (Shields) Dark Elves 90 30 55 125 18 11 3
Death Globe Bombardiers Skaven 48 100 0 85 12 12 4 28 7
Deepwood Scouts Wood Elves 80 15 0 170 20 4 18
Deepwood Scouts (Swiftshiver Shards) Wood Elves 80 15 0 135 20 4 14
Deepwood Scouts (Swiftshiver Shards) Wood Elves 80 15 0 135 22 4 14
Free Company Militia The Empire 120 25 0 90 18 2 12
Gate Guard High Elves 90 50 0 180 22 3 16
Glade Guard Wood Elves 80 15 0 170 20 4 18
Glade Guard (Hagbane Tips) Wood Elves 80 15 0 170 20 4 18
Glade Guard (Starfire Shafts) Wood Elves 80 15 0 170 20 16 2