Marauder Chieftain

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Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.

The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Chaos Marauders. These savage barbarians fight with heavy axes and cruelly barbed flails, and charge in great howling mobs towards the foe. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Mount Options

This unit has the following mount options

Mount Description
Chaos Steed A coal-black charger, with Daemonic ichor for blood.
Marauder Chariot Marauder mobs are awarded even greater mobility when riding their crude chariots of bone and wood, lashed together with the guts and sinew of the vanquished.
War Mammoth Tainted and savage they may be, but these behemoths remain willing to bear high-status Marauders into battle, trampling flat everything foolish enough to get in their way.


Attribute Description
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest) This unit can hide in forests until enemy units get too close.


Ability Description

These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.


There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Stand or Die!

Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.