Marauder Berserkers

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Berserkers fight with the strength of madmen and an absolute disregard for their own lives.

Marauder Berserkers are driven by one thing alone; a lethal intent to inflict unparalleled brutality upon their enemies. Like all Marauders, they are unrelenting combatants who habitually take what their own lands cannot provide from lesser men, but are set apart by their bizarre pre-battle rituals and unequalled fanaticism for killing. They immerse themselves in a psychotic state of mind before a fight, always consuming vast quantities of beer and indulging in head-butting contests prior to entering the battlefield. Once they see their enemies they attack without regard for their own lives, wild-eyed and frothing at the mouth. Upon reaching their target, the Berserker turns into a human whirlwind – with an axe in each hand, he spins, chops, and dismembers with a strength only achievable by a madman.

Attributes

Attribute Description
Hide (forest) This unit can hide in forests until enemy units get too close.
Immune to Psychology The unit is immune to psychological attacks (fear and terror).

Abilities

Ability Description
Berserk

When going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance!

Frenzy

Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

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