Cunning, devious and powerful, Mannfred von Carstein sees all before him as prizes to be claimed.
While Vlad von Carstein was the most physically powerful of the Vampire Counts, Mannfred was the most cunning. When Vlad was slain, Mannfred did not involve himself in the infighting that would see Konrad rise to prominence. Instead, he travelled far and wide, seeking to deepen his knowledge of necromantic lore. He made an unholy pilgrimage to the ancient tombs of the Nehekhara and the ancient city of Lahmia, where he wrested the secrets of the Liche Priests from bone-dry papyrus and scrolls made from human skin. Mannfred also studied the ancient spells in the first of the Books of the Dead. Eventually, his journeys took him to Nagashizzar. None can say what foul bargains Mannfred made with that surreal realm's inhabitants in return for forbidden knowledge. When Mannfred finally returned to Sylvania, he was more powerful than ever, and took over the Undead legions in the wake of Konrad's destruction. Mannfred was almost as masterful as Vlad at concealing his true nature. As he sought for allies, Mannfred would travel abroad in the guise of an Imperial lord. He was always courteous to those he met on his travels, as befits a noble from a powerful family. When Mannfred revealed himself at the height of his power, his appearance was far more horrifying - his face became contorted and corpse-like, and his scalp writhed with magical energy. Yet his newfound powers were not enough. In the end, Mannfred was defeated and his army annihilated at the Battle of Hel Fenn. Some storytellers claim that Mannfred is not vanquished. They say he rode from Drakenhof against the forces of Chaos when they invaded the Empire. If Mannfred has survived, then surely he will reveal his designs for the Imperial throne.
This unit has the following mount options
|Hellsteed||Driven mad by the stench of blood, they are eager to trample their prey into the dirt.|
|Zombie Dragon||Powerful Dark Magic saturates the bones of long-dead dragons, raising them to new purpose.|
|Barded Nightmare||Covered in heavy barding and spikes, to tear the flesh of their foes.|
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
Vampires have long had a savage and unstoppable bloodlust. They will continue to slaughter until their enemies lie dead at their feet, or have been turned to Undeath.
Arise! Do not falter! Do not crumble! Back to life once more!
|Master of the Black Arts||
The Winds of Magic themselves present little challenge to von Carstein, so matchless is he in his magical prowess.
As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Spellcasters who practise Death Magic can channel the life force of foes into their spells.
|Aspect of the Dread Knight||
An invisible aura of horror surrounds the Wizard’s allies. Only the bravest foes now stand before them.
|Doom & Darkness||
Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.
Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
|The Fate of Bjuna||
Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.
|The Purple Sun of Xereus||
A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!
|The Curse of Undeath||
As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
|Curse of Years||
The Wizard spits out an ancient curse, causing their enemies to age at an incredible rate - their hair turning white and skin shrivelling up.
|Gaze of Nagash||
Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
|Cavalry & Chariots|
|Monsters & Beasts|
|Rare Monsters & Beasts|
|Artillery & War Machines|