Lord of Undeath, this mighty Champion of Chaos defies mortality once more to defeat his enemies across time.
Krell was a mighty Chaos Champion in the days before Sigmar’s birth, the ruler of a barbarian tribe corrupted by the Chaos God, Khorne. Krell carved out an empire amongst the northern tribes before turning against the Dwarfs to the south. His name is recorded many times in the Great Book of Grudges, though he was eventually slain by the Dwarf Hero, Grimbul Ironhelm, during the assault on Karak Kadrin. Krell’s followers carried off his body to be buried in a barrow tomb, where it was found almost 1500 years later by Nagash during his searching for the Crown of Sorcery. Translating the runic inscriptions, the Necromancer set about raising this prized hero to fight in his armies. Much devastation ensued until Nagash and Krell were eventually brought to battle by Sigmar and his Dwarfen allies at the Battle of the River Reik, where Nagash was slain and his forces were all but destroyed. Although Krell and his Grave Guard fought their way off the field, Sigmar tracked, defeated and killed him at Glacier Lake. The Warrior-God entombed Krell’s body in a magical prison, where he remained until the Lichemaster Heinrich Kemmler freed him some centuries later. Naturally, Kemmler believes Krell to be his servant, forgetting that the Chaos Champion once served Nagash – allegiance to whom is not so easily broken…
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Can Cause Terror||This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Undead||The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from attrition when moving through territory not owned by the Undead.|
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Summoned creatures exist in this world on borrowed time, disappearing back to the Winds from whence they came.
|Cavalry & Chariots|
|Monsters & Beasts|
|Artillery & War Machines|