Though most Undead are no more than stumbling thralls, these warriors have achieved renown due to their effectiveness in melee.
Beneath the mud lie the grave-stained bones of bitter, ancient warriors. Long held beneath the earth, they are clad in their corroded armour, their lifeless hands still gripping the swords, axes, spears and shields they held in life. Provided their remains have not been blessed by the rites of Morr, a Necromancer or Vampire can use the coiling energies of Dark Magic to instil a semblance of life and a flicker of spirit into these dormant warriors. As the regiments of past massacres claw their way to the surface, their empty eye sockets glow with unholy power. Silently, they gather together in a semblance of their old ranks, mutely awaiting the commands of their new lord as the remains of their tattered banners flap in the unnatural breeze of their creation. Lipless horn blowers raise their instruments and sound a spectral, mournful dirge.
Melee Contact Effects
The Konigstein Stalkers (Skeleton Warriors) inflicts the following debuff when hitting an enemy.
Poison! (10 seconds)
- -18% Armour-Piercing Missile Damage
- -22% Missile Damage
- -24% Speed
- -18% Armour-Piercing Damage
- -22% Weapon Damage
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Undead||The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from attrition when moving through territory not owned by the Undead.|
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.
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|Monsters & Beasts|
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