More brutish than other Bestigor herds, the Manrippers can resist the charge of the most colossal opponents.
The strongest and meanest of the Beastmen footsoldiers are known as Bestigors. Their size and ferocity means they carve a privileged position within the warherd, enforcing their superiority over the Gors and Ungors with random acts of excessive violence. In battle, Bestigors form a solid, armoured mass of muscle and iron that charges forward with a terrifying momentum. They seek out the elite of the enemy army - who inherently challenge their dominant status - then wield their huge axes like executioner's blades, hewing the foe limb from limb and trampling their broken bodies into the mud beneath their unshod hooves.
|Charge Defence vs. Large||When bracing, this unit negates the charge bonus of any large attacker.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Artillery & War Machines|