Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions.
The Wizards of the Jade Order embrace the Wind of Ghyran, symbolised by the Coil of Life. The wandering mages of this Order are druids who harness the energy of nature. Jade Wizards wear green robes and traditionally carry a sickle as a badge of office. They often walk barefoot to better feel the energy of Ghyran through their feet. A Jade Wizard's power is linked to the seasons, being vigorous in Spring, powerful in the Summer, waning over the Autumn and weakest in the Winter months. With a gesture they can summon forth forests to obey their commands, and with a touch they can heal fallen comrades. Jade Wizards tend to roam the dark forests where Life Magic flows more freely. There, far from the press and bustle of the cities, the Wizards learn from the trees of enemy movements and imminent threats, before returning to Altdorf with the news.
This unit has the following mount options
|Warhorse||Descended from the wild ponies of Kislev, Imperial warhorses are suited to harsher climates.|
|Barded Warhorse||Smaller than their powerful Bretonnian equivalents, barding protects Imperial warhorses from blows that would otherwise fell these proud beasts.|
|Imperial Pegasus||The swiftest of mounts – whether on land or in the skies – pegasi hooves can smash a man’s head in with a single blow.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Even the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.
|Awakening of the Wood||
Trees live for thousands of years and have very long memories. When called to fight, centuries of pent-up wrath are unleashed.
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
|Flesh to Stone||
This spell temporarily transforms allies' mortal flesh into unbreakable rock, increasing tenfold their resistance to attack.
By speaking Druthandor's name the Wizard is able to heal allies' injuries much faster than by natural means.
|Shield of Thorns||
Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
|The Dwellers Below||
This spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end.
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Artillery & War Machines|