Icehorn Marauders (Marauders)

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The ichor of the Gods flows through the veins of those from the God-touched wilderness.

Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simply take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Attributes

Attribute Description
Immune to Vigour Vigour has no effect on this unit.
Hide (forest) This unit can hide in forests until enemy units get too close.
Immune to Psychology The unit is immune to psychological attacks (fear and terror).

Abilities

Ability Description
Rage

These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

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