Grey Seer (Ruin)

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The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies.

The Grey Seers are also known as the Chosen of the Great Horned One, prophets of the Lord of the Great Below, and the voice of the Horned Rat. They are powerful sorcerers, capable of channelling eldritch energies in destructive ways, levelling enemy armies with lightning, or summoning ravening swarms of rats. Some Grey Seers ride atop the nightmarish Screaming Bell to unleash untold ruination. More important than their ability to dominate a battle, however, is their role as emissaries for the Council of Thirteen, a position which often grants them the top-rank. Having the backing of a Grey Seer means a clan is in ascendancy, and will gain supremacy in dealings with others. They may barter with the upper hand and a Skaven with an advantage will press it mercilessly. It is always best to exploit such an advantage while it lasts, for it will only be a matter of time before the Seers call with their own demands. In Skaven society it is well known that absolutely nothing comes without a steep reciprocal price.

Mount Options

This unit has the following mount options

Mount Description
Screaming Bell An unholy battle altar dedicated to the Great Horned Rat, its ominous tolling strikes awe into evil Skaven hearts and fear into their opponents.

Attributes

Attribute Description
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest) This unit can hide in forests until enemy units get too close.

Abilities

Ability Description
Scurry Away!

"He who runs away lives to fight another day!" - so the foul, craven adage goes.

Arcane Conduit

A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Spells

Spell Description
Musk of Fear

As the Lore of Ruin siphons the Winds of Magic, an unholy despair takes hold on the surface dwellers… the rats lurk in the shadows.

The Dreaded Thirteenth Spell

The Curse of the Horned Rat is the dreaded 13th spell - the fabric of reality is torn and the Horned One’s children spill forth!

Crack's Call

With the incantation invoked, the Skaven stamps his horrible, rattish foot, causing the very ground to split asunder.

Death Frenzy

Gesticulating wildly, the caster gifts an allied unit with a rabid, frothing need to attack and consume the foe!

Howling Warpgale

The caster gestures twitchingly to the skies and fierce gales swirl about, making flight impossible.

Scorch

The sorcerer thrusts his paws into the ground summoning forth a great gout of green flame.

Warp Lightning

Dire greenish-black lightning strikes at the Skaven’s chittered command.

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