Grey Seer (Plague)

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The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies.

The Grey Seers are also known as the Chosen of the Great Horned One, prophets of the Lord of the Great Below, and the voice of the Horned Rat. They are powerful sorcerers, capable of channelling eldritch energies in destructive ways, levelling enemy armies with lightning, or summoning ravening swarms of rats. Some Grey Seers ride atop the nightmarish Screaming Bell to unleash untold ruination. More important than their ability to dominate a battle, however, is their role as emissaries for the Council of Thirteen, a position which often grants them the top-rank. Having the backing of a Grey Seer means a clan is in ascendancy, and will gain supremacy in dealings with others. They may barter with the upper hand and a Skaven with an advantage will press it mercilessly. It is always best to exploit such an advantage while it lasts, for it will only be a matter of time before the Seers call with their own demands. In Skaven society it is well known that absolutely nothing comes without a steep reciprocal price.

Mount Options

This unit has the following mount options

Mount Description
Screaming Bell An unholy battle altar dedicated to the Great Horned Rat, its ominous tolling strikes awe into evil Skaven hearts and fear into their opponents.


Attribute Description
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest) This unit can hide in forests until enemy units get too close.


Ability Description
Scurry Away!

"He who runs away lives to fight another day!" - so the foul, craven adage goes.

Arcane Conduit

A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.


Spell Description
Plague Rash

Itchy, nasty buboes are spread as the spells of Plague are cast, infecting the enemy populace with sickness.

The Dreaded Thirteenth Spell

The Curse of the Horned Rat is the dreaded 13th spell - the fabric of reality is torn and the Horned One’s children spill forth!

Bless with Filth

A foul mist wraps around the weapons of an allied pack, their blades dripping with noxious filth.

Pestilent Breath

The Skaven utters a vile phrase and belches forth an impossibly foul cloud.


The caster unleashes a vile disease that scours the battlefield in search of victims to infect and instantly petrify.


Behold the Vermintide; the Wizard calls and the rats will answer!


Chanting passages from the Liber Bubonicus, the Wizard casts a hex of wasting and corrosion.