A Great Shaman summons the power of Gork and Mork, ravaging any in his way.
A Goblin Shaman's spells are weedy and irritating, but dangerous - just like Goblins themselves. While Orc Shamans tend to be seen as trance-addled buffoons, Goblin Shamans are cagey and cunning, if no less odd. They often use their magic to barter for tribal influence. Many Goblin Shamans work their way into a top position, either directly advising the Warboss or even taking the command role themselves. Any Greenskin that opposes a Goblin Shaman is apt to suffer nasty rashes, mysterious beetle infestations or some other wicked malady. In battle, Goblin Shamans turn their spiteful spells towards slaying, or at least annoying, the foe. These spells are more subtle than their larger kin's, but no less effective. When an enemy fails to charge because they have doubled up with itchy hives, or the weapons of the Greenskins seem to dart unerringly for weak spots in a foe's armour, it is often due to the magic of a Goblin Shaman.
This unit has the following mount options
|Giant Wolf||Taller than a pony, the giant wolf is a slavering beast with a ravenous appetite.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Stand Your Ground!||
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Goblin Shamans are sneaky and will steal away the power from the enemy Wizard, cackling maniacally while doing so!
|Curse of Da Bad Moon||
With a chilling howl, the Shaman summons a great pale moon with a leering goblinoid face and large, tusk-like fangs.
|Gork'll Fix It||
The Shaman points a bony finger at a nearby enemy, cursing them in the name of Gork.
By vigorously scratching his armpits - cackling maniacally as he does so - the Shaman projects painful chafing onto a nearby foe.
The Shaman throws a black-capped nightshade mushroom into the air, which bursts into a cloud of murky darkness.
The targets of this spell are driven to go right after "hurty bitz" or sneak up on opponents at unexpected angles.
Green bolts of purest spite burst forth from the Shaman and streak towards the enemy.
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