Above pride, vanity and selfish ego there is only Athel Loren.
The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.
This unit has the following mount options
|Elven Steed||The bond between rider and steed goes beyond friendship or family; they act as one.|
|Giant Eagle||Fly on your wings, like an eagle. Touch the sun. Track the foe, ambush, and defeat.|
|Forest Dragon||Hailing from deep within the forests of the Old World, this dragon breathes deadly, poisonous fumes instead of fire.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Fire Whilst Moving||This unit can fire while on the move.|
|Prey of Anath Raema||
By all means summon the bloodthirsty Goddess of the Hunt to assist you, but always make sure you thank her afterwards…
|Arrow of Kurnous||
The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.
|The Eye of Kurnous||
Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Rare Monsters & Beasts|