Frost-Wyrms dwell in lairs below the frozen tundra, still as death until ascending for murderous activities.
The mutating power of Chaos has touched more than just trolls and wolves in the malign wilderness of Troll Country. In its northern reaches, just below the surface of the frozen tundra, Frost-Wyrms lurk in their underground lairs. With the appearance of giant, winged monsters, nobody is entirely sure of their true nature or origins, but they are certainly abominable creatures tainted by Chaos. Some say that before the species mutated, they may have been Ice Dragons – a creature with a similarly dangerous killing ability in its icy, freezing breath, and a gargantuan size proportional to its age. Lying motionless beneath the frozen tundra, the cold-blooded Frost-Wyrm waits for the footfalls of trespassers before emerging to freeze them to death in their tracks.
Melee Contact Effects
Frost-Wyrm inflicts the following debuff when hitting an enemy.
Frostbite! (6 seconds)
- -52% Speed
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Can Cause Terror||This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.|
|The Chilling Aura||
As if the enemy were caught in a blizzard or wading through treacle, the ice-cold aura slows any unit within range to a near-standstill.
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|Missile Cavalry & Chariots|
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|Rare Monsters & Beasts|
|Artillery & War Machines|
Submitted by Anonymous (not verified) on Thu, 08/10/2017 - 19:46