Pure airborne majesty, it brings fire and death as it swoops down over enemy lines.
The Phoenixes of Ulthuan dwell amongst the Flamespyres - great alabaster pillars of rock that stand sentinel about the Shrine of Asuryan. These constantly burn with magical flame, for Aqshy - the Wind of Fire - gusts about these rocks as it is drawn inexorably towards the Isle of the Dead. Yet Aqshy has left its mark on more than the silent stones. Over generations, the Phoenixes have become attuned to fire magic, harnessing it at whim. When a Flamespyre Phoenix is enraged, its plumage explodes into a magical flame, causing the creature to leave a trail of angry fire in its wake. Should one be slain, it explodes, leaving naught behind but a shower of flaming cinders. If the Winds of Magic ebb, the creature perishes, as all living beings eventually must. Yet if the air is sufficiently suffused with magic, the fiery fragments swiftly recoalesce; with a booming inrush of air and a flash of searing light, the Phoenix is reborn to fight anew.
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Can Cause Terror||This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.|
|Wake of Fire||
As the Flamespyre swoops, wreathes of fire squall off its wings in the bird’s wake.
|Attuned to Magic||
Some creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.
With strange aeons even death may die...
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Rare Monsters & Beasts|
|Artillery & War Machines|