The power that she wields, both on and off the battlefield, shapes the course of nations.
A figure of awe and inspiration, the Fay Enchantress is the personal representation of the Lady of the Lake, and as such is the most influential figure in all of Bretonnia. Her will is that of the goddess, and even Kings of Bretonnia must bow to her wise counsel. The Grail Knights, having sworn their lives completely to the Lady, are bound by their sacred oaths to respond to any call or decree the Fay Enchantress makes. Their vows ensure that this duty is paramount, coming even before the loyalty to Duke and King, for the Lady and the Enchantress represent the land of Bretonnia more so than any mortal Lord ever could. At times when the King has no clear heir, the Fay Enchantress alone has the power to instate a worthy replacement. Evidence of the Fay Enchantress' power over Bretonnian realms can most forcefully be seen during the time of King Ballaume the Brave, when she ordered the Grail Knights of the King's own court to forcefully expel him, stripping him of his title and honour before banishing him and installing his successor.
This unit has the following mount options
|Silvaron||This proud and noble Unicorn elevates the Enchantress above her host, so all may see and be strengthened by her blessed presence.|
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Favour of the Fay||
"I didn't know how empty was my soul... until it was filled."
|Mist of the Lady||
The unearthly vapour moves around the foe, in between and inside – those found wanting are scarred by the Lady’s enchanted touch.
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
|Aura of the Lady||
The Lady of the Lake protects her Knights from the devious enchantments of the enemy.
|The Blessing of the Lady||
The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.
Even the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.
|Awakening of the Wood||
Trees live for thousands of years and have very long memories. When called to fight, centuries of pent-up wrath are unleashed.
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
|Flesh to Stone||
This spell temporarily transforms allies' mortal flesh into unbreakable rock, increasing tenfold their resistance to attack.
By speaking Druthandor's name the Wizard is able to heal allies' injuries much faster than by natural means.
|Shield of Thorns||
Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
|The Dwellers Below||
This spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end.
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Artillery & War Machines|