Death Runners

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Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand.

Most suspicious deaths and acts of espionage in Skaven society are blamed on the nefarious Clan Eshin. Such accusations are probably true, but, of course, there is no evidence. Much of this devastation is wrought by the Gutter Runners, Clan Eshin's black-clad death squads. Death Runners are the elite among their ranks, having excelled at the mysterious Far Eastern fighting styles for which Gutter Runners are known and demonstrated enough wherewithal and self-determination to lead. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, Death Runners have no need for encumbering armour - they simply dodge the blows and missile of their foes.

Melee Contact Effects

Death Runners inflicts the following debuff when hitting an enemy.

Weeping Blade (35 seconds)

  • -50% Armour

Attributes

Attribute Description
Vanguard Deployment This unit can deploy outside the deployment zone.
Stalk This unit can move hidden in any terrain.

Abilities

Ability Description
Concealment Bombs

When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.

Scurry Away!

"He who runs away lives to fight another day!" - so the foul, craven adage goes.

Strength in Numbers

Skaven are craven by nature but take courage when in packs of their own kind, where they move slower but enjoy the safety of numbers.

Unbinding

Summoned creatures exist in this world on borrowed time, disappearing back to the Winds from whence they came.

Unbound

Summoned creatures exist in this world on borrowed time, disappearing back to the Winds from whence they came.

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