Proponents of the Lore of Life protect and heal friendly troops and allies, whilst forestalling their foes at every turn.
Damsels and Prophetesses are powerful individuals, for in their years away from Bretonnia, their innate abilities have been honed and tempered. Their magic is orientated around nature moreso than most other human Wizards, for they are taught by the handmaidens of the Lady. Riding into battle, Damsels and Prophetesses use their powers to lend magical protection to Bretonnia's noble warriors, warding away the foul magic of their enemies as well as casting them down with powerful spells of their own. They are also able to mystically encourage the landscape to fight the Kingdom's enemies; persuading the trees themselves to lash out at the foe; calling flocks of birds to descend on the enemy at their call; even drawing lightning from the heavens to strike down in devastating arcs.
This unit has the following mount options
|Warhorse||The finest horses in the Old World, bred for their endurance and fiery temperament.|
|Barded Warhorse||The finest horses in the Old World, bred for their endurance and fiery temperament, barded for further protection.|
|Unicorn||Its forehead adorned with a spiral horn, this noble mount carries the Damsel where her magical gifts are needed most.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
|Aura of the Lady||
The Lady of the Lake protects her Knights from the devious enchantments of the enemy.
Even the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.
|Awakening of the Wood||
Trees live for thousands of years and have very long memories. When called to fight, centuries of pent-up wrath are unleashed.
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
|Flesh to Stone||
This spell temporarily transforms allies' mortal flesh into unbreakable rock, increasing tenfold their resistance to attack.
By speaking Druthandor's name the Wizard is able to heal allies' injuries much faster than by natural means.
|Shield of Thorns||
Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
|The Dwellers Below||
This spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end.
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Rare Monsters & Beasts|
|Artillery & War Machines|