Those with knowledge may summon great gusts of wind or fearsome arcs of lightning to harass their enemies.
Damsels and Prophetesses are powerful individuals, for in their years away from Bretonnia, their innate abilities have been honed and tempered. Their magic is orientated around nature more so than most other human Wizards, for they are taught by the handmaidens of the Lady. Riding into battle, Damsels and Prophetesses use their powers to lend magical protection to Bretonnia's noble warriors, warding away the foul magic of their enemies as well as casting them down with powerful spells of their own. They are also able to mystically encourage the landscape to fight the Kingdom's enemies; persuading the trees themselves to lash out at the foe; calling flocks of birds to descend on the enemy at their call; even drawing lightning from the heavens to strike down in devastating arcs.
This unit has the following mount options
|Warhorse||The finest horses in the Old World, bred for their endurance and fiery temperament.|
|Barded Warhorse||The finest horses in the Old World, bred for their endurance and fiery temperament, barded for further protection.|
|Unicorn||Its forehead adorned with a spiral horn, this noble mount carries the Damsel where her magical gifts are needed most.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
|Aura of the Lady||
The Lady of the Lake protects her Knights from the devious enchantments of the enemy.
Spells from the Lore of Heavens manipulate the ethers of the skies, buffeting and pummelling winged creatures.
Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.
|Comet of Casandora||
Reaching to the highest heavens, the Wizard draws a wandering meteorite down upon the battlefield.
|Curse of the Midnight Wind||
The Wizard issues a three word curse, hexing the target unit and blighting their ability to attack and defend.
Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.
The caster calls down a mighty ball of lightning and hurls it - should the foe be struck they will surely be shattered!
The Astromancer seizes the winds of the battlefield, directing them against the foe to batter the targets with unhallowed gales.
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|Missile Cavalry & Chariots|
|Monsters & Beasts|
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