To control animals and twist their natural aggression to your own ends shows true mastery of your art.
Damsels and Prophetesses are powerful individuals, for in their years away from Bretonnia, their innate abilities have been honed and tempered. Their magic is orientated around nature more so than most other human Wizards, for they are taught by the handmaidens of the Lady. Riding into battle, Damsels and Prophetesses use their powers to lend magical protection to Bretonnia's noble warriors, warding away the foul magic of their enemies as well as casting them down with powerful spells of their own. They are also able to mystically encourage the landscape to fight the Kingdom's enemies; persuading the trees themselves to lash out at the foe; calling flocks of birds to descend on the enemy at their call; even drawing lightning from the heavens to strike down in devastating arcs.
This unit has the following mount options
|Warhorse||The finest horses in the Old World, bred for their endurance and fiery temperament.|
|Barded Warhorse||The finest horses in the Old World, bred for their endurance and fiery temperament, barded for further protection.|
|Unicorn||Its forehead adorned with a spiral horn, this noble mount carries the Damsel where her magical gifts are needed most.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
|Aura of the Lady||
The Lady of the Lake protects her Knights from the devious enchantments of the enemy.
Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.
|Flock of Doom||
With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
|Pann's Impenetrable Pelt||
Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
|The Amber Spear||
Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
|The Curse of Anraheir||
At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
|Transformation of Kadon||
Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back...
The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Artillery & War Machines|