Damsel (Beasts)

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To control animals and twist their natural aggression to your own ends shows true mastery of your art.

Damsels and Prophetesses are powerful individuals, for in their years away from Bretonnia, their innate abilities have been honed and tempered. Their magic is orientated around nature more so than most other human Wizards, for they are taught by the handmaidens of the Lady. Riding into battle, Damsels and Prophetesses use their powers to lend magical protection to Bretonnia's noble warriors, warding away the foul magic of their enemies as well as casting them down with powerful spells of their own. They are also able to mystically encourage the landscape to fight the Kingdom's enemies; persuading the trees themselves to lash out at the foe; calling flocks of birds to descend on the enemy at their call; even drawing lightning from the heavens to strike down in devastating arcs.

Mount Options

This unit has the following mount options

Mount Description
Warhorse The finest horses in the Old World, bred for their endurance and fiery temperament.
Barded Warhorse The finest horses in the Old World, bred for their endurance and fiery temperament, barded for further protection.
Unicorn Its forehead adorned with a spiral horn, this noble mount carries the Damsel where her magical gifts are needed most.

Attributes

Attribute Description
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest) This unit can hide in forests until enemy units get too close.

Abilities

Ability Description
Arcane Conduit

A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Aura of the Lady

The Lady of the Lake protects her Knights from the devious enchantments of the enemy.

Spells

Spell Description
Wild Heart

Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.

Flock of Doom

With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.

Pann's Impenetrable Pelt

Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.

The Amber Spear

Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.

The Curse of Anraheir

At theĀ spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.

Transformation of Kadon

Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back...

Wyssan's Wildform

The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.

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