The zealousness of the Forsaken is especially great in those reborn in the macabre paradise of the Garden of Nurgle.
Forsaken are frothing maniacs that howl and scream as they sprint pell-mell towards the enemy lines, mutated limbs flailing and distended jaws snapping like those of ravenous beasts. Though they were once proud and mighty Chaos Warriors, because of the severe mutations bestowed upon them, they have become something less than human, with no more understanding of battlefield tactics than the hounds that gather around their bone-strewn lairs. Forsaken plunge headlong into battle without discipline or caution. They attack without heed for their own defence, a random mass of mutant appendages snapping in fury as they seek to tear their foes apart. These unfortunates have been reduced to the level of animals, and snarl and growl in a guttural parody of true language. Where they once killed in the name of martial ambition and the glory of the Dark Gods, they now kill because of a savage and unnatural hunger.
Melee Contact Effects
The Daemonspew (Forsaken) inflicts the following debuff when hitting an enemy.
Poison! (10 seconds)
- -18% Armour-Piercing Missile Damage
- -22% Missile Damage
- -24% Speed
- -18% Armour-Piercing Damage
- -22% Weapon Damage
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Immune to Psychology||The unit is immune to psychological attacks (fear and terror).|
|Swarm of Flies||
Flies surround this rotting creature, making combat even harder as the swarm buzzes into mouths, ears and other vulnerable orifices!
Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Artillery & War Machines|
Submitted by Anonymous (not verified) on Thu, 08/10/2017 - 19:47