A well-placed kennel of Warhounds, set loose on the enemy lines, can thread horrific injury amongst the enemy.
In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, Warhounds are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh.
Melee Contact Effects
Chaos Warhounds (Poison) inflicts the following debuff when hitting an enemy.
Poison! (10 seconds)
- -18% Armour-Piercing Missile Damage
- -22% Missile Damage
- -24% Speed
- -18% Armour-Piercing Damage
- -22% Weapon Damage
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Artillery & War Machines|
Submitted by Anonymous (not verified) on Fri, 07/28/2017 - 19:32