An eldritch horror, the mad thrashing of its unnatural limbs sends all to their doom.
Some amongst the Children of Chaos are bestowed with an abundance of the Dark Ones' gifts, becoming creatures whose bodily forms epitomise nightmare and unreason. Such creatures might once have been great Chieftains who called upon the favour of the Dark Gods one time too many. They might have been Bray-Shamans who drew too deep of the power of Chaos, their forms blasted beyond recognition by the raw power of Magic. It may even have been one who strayed too close to Morghur, Master of Skulls, whose aura of transmogrification changes all. In some cases, the creature might simply have been born that way, in all likelihood slaughtering its beast-mother in the process. When the warherd goes to battle, the Chaos spawn come shambling from their lairs. The Beastmen have no control over a Spawn's actions, and it will behave in a largely unpredictable manner. The Spawn will move towards the enemy and crash flailing into its ranks; teeth, claws, and tentacles tearing men limb from limb in a shower of blood and ruination before it is finally put out of its misery.
Melee Contact Effects
Chaos Spawn inflicts the following debuff when hitting an enemy.
Poison! (10 seconds)
- -18% Armour-Piercing Missile Damage
- -22% Missile Damage
- -24% Speed
- -18% Armour-Piercing Damage
- -22% Weapon Damage
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Unbreakable||This unit does not suffer any form of leadership loss and will never rout.|
Summoned creatures exist in this world on borrowed time, disappearing back to the winds from whence they came.
Summoned creatures exist in this world on borrowed time, disappearing back to the Winds from whence they came.
Submitted by Anonymous (not verified) on Fri, 07/28/2017 - 19:32