This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
Those Champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. Chaos Sorcerers wield the wild energies of entropy itself, reshaping reality to better serve their whims and those of their dark masters. A word and a gesture from a Chaos Sorcerer can strip a man's flesh from his bones, force a lover to murder his beloved, or cause a regiment of soldiers to burst into flame. They are amongst the most awful and depraved of all servants of Chaos, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is instant and innate. However, without the patience and wisdom that such study brings, a Chaos Sorcerer lacks due wariness and respect for the ultimate dangers of magic, and so begins an inexorable descent into deformity and madness. Many are the paths that lead to this ultimate fate, but most often, the Chaos Sorcerer seeks to expand his magical powers or harness more of the occult by simply bartering away another fraction of his soul, losing a little more of his humanity in the process. Before long, the aspirant feels his whole body and mind twist and alter, and as the gnawed remnants of his soul are finally devoured, he is plunged into the whirlpools of insanity, leaving behind nothing of the man who was.
This unit has the following mount options
|Chaos Steed||A coal-black charger, with Daemonic ichor for blood.|
|Barded Chaos Steed||Sculpted plates of thick, metal barding further protect these dark stallions.|
|Manticore||Berserk killers saturated with primal fury; the God of Murder incarnate.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.
|Cascading Fire Cloak||
A blazing aura surrounds the Pyromancer's chosen ally, shielding them with protective flame and augmenting their abilities.
The Wizard conjures a boiling ball of magical flame and hurls it at a nearby foe.
Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction!
|Flaming Sword of Rhuin||
The Wizard ensorcels allied weapons, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.
|Piercing Bolts of Burning||
Focusing all his mystical might, the Pyromancer strikes the foe with a flurry of incandescent missiles.
|The Burning Head||
A cackling, flaming visage appears before the Wizard. With a gleeful screech, it swirls around the battlefield, immolating anything in its way.
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