This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
Those Champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. Chaos Sorcerers wield the wild energies of entropy itself, reshaping reality to better serve their whims and those of their dark masters. A word and a gesture from a Chaos Sorcerer can strip a man's flesh from his bones, force a lover to murder his beloved, or cause a regiment of soldiers to burst into flame. They are amongst the most awful and depraved of all servants of Chaos, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is instant and innate. However, without the patience and wisdom that such study brings, a Chaos Sorcerer lacks due wariness and respect for the ultimate dangers of magic, and so begins an inexorable descent into deformity and madness. Many are the paths that lead to this ultimate fate, but most often, the Chaos Sorcerer seeks to expand his magical powers or harness more of the occult by simply bartering away another fraction of his soul, losing a little more of his humanity in the process. Before long, the aspirant feels his whole body and mind twist and alter, and as the gnawed remnants of his soul are finally devoured, he is plunged into the whirlpools of insanity, leaving behind nothing of the man who was.
This unit has the following mount options
|Chaos Steed||A coal-black charger, with Daemonic ichor for blood.|
|Barded Chaos Steed||Sculpted plates of thick, metal barding further protect these dark stallions.|
|Manticore||Berserk killers saturated with primal fury; the God of Murder incarnate.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Spellcasters who practise Death Magic can channel the life force of foes into their spells.
|Aspect of the Dread Knight||
An invisible aura of horror surrounds the Wizard’s allies. Only the bravest foes now stand before them.
|Doom & Darkness||
Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.
Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
|The Fate of Bjuna||
Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.
|The Purple Sun of Xereus||
A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!
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|Missile Cavalry & Chariots|
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