Though clumsy, Centigors can still lodge a throwing axe deep into an enemy skull from afar.
Centigors are a disturbing cross between four-legged creatures, such as horses and oxen, and the bipedal beasts of Chaos, merged together by the Ruinous Powers in ages past. They possess the hindquarters and forelegs of their quadruped ancestors, granting them great speed and strength, but the upper body of a humanoid, with which they wield brutal weapons. Strong, vital and crude, these beast-centaurs are powerful creatures. However, they are not especially agile, and while they have great strength they lack the dexterity to manipulate objects with any skill or control. Centigors are bitter and spiteful, resenting their clumsy, awkward nature, and harbour a deep jealousy of creatures whose minds and bodies are better matched. As the sun rises and the warherds march from the herdstone to make war upon man, the Centigors rouse themselves from their stupors, taking up the weapons of the Beastmen and galloping to war beside them.
|Vanguard Deployment||This unit can deploy outside the deployment zone.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Fire Whilst Moving||This unit can fire while on the move.|
Centigors are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
|Cavalry & Chariots|
|Missile Cavalry & Chariots|
|Monsters & Beasts|
|Artillery & War Machines|