At the heart of each tomb of the mightiest king there lies a casket, inscribed with hieroglyphs of malediction. Within this sarcophagus resides the tormented souls of those who have incited a Tomb King's wrath. Powerful binding inscriptions ensure that these souls cannot leave their prison until the moment when the casket is opened. When a Casket of Souls is opened, blinding light spills across the battlefield as countless souls scream into the air seeking freedom from the suffering of their confinement. These spirits plunge through the bodies of the Tomb Kings' enemies, and the hapless victims suffer unbearable agony as their life essence is utterly drained. To die thus is far worse than a physical death, for the very souls of those who perish in this manner become ensnared by the power of the casket. A Casket of Souls is a devastating weapon, for all who look upon it risk eternal damnation and imprisonment.
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Covenant of Power||
The magical power surrounding the Casket of Souls allows the Liche Priests to infuse their incantations with a portion of its energy.
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.