Ever seeking vengeance, these hardy Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs’ defensive lines.
Rangers are the long-ranged eyes and ears of most Dwarf settlements. They patrol far from the safety of the Hold, often spending long periods out in the wilderness, keeping watch on the Dwarfs' many enemies and tracking dangerous beasts. It is they who explore hidden valleys, push through collapsed sections of the Underway and scale the cliffsides in search of new pathways. Rangers will hunt down and dispose of lone monsters or ambush small mobs of Goblins, but when they confront larger creatures or enemy armies on the march, signals are sent to the nearest outposts to alert them of the encroaching danger. When dealing with large enemy forces, Rangers will first attempt to forewarn all Dwarfs in the invaders' path before trailing the foe, picking off stragglers and waiting for an opportunity to wreak havoc. In this way, when the foe finally confronts a Dwarf force, the Rangers will often be in position to outflank it, arriving behind enemy battle lines to destroy war machines, pincushion lone Wizards, or launch an attack to otherwise help the Dwarfs gain an advantage.
|Charge Defence vs. Large||When bracing, this unit negates the charge bonus of any large attacker.|
|Vanguard Deployment||This unit can deploy outside the deployment zone.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Immune to Psychology||The unit is immune to psychological attacks (fear and terror).|
|Stalk||This unit can move hidden in any terrain.|
A touch of Bugman's Courage can keep a Dawi standing and fighting, a touch unsteadily, on their feet.
|Artillery & War Machines|
|Flying War Machines|