Merciless and psychotic, these frenzied Berserkers kill with total devotion to the God of Warriors.
Marauder Berserkers are driven by one thing alone; a lethal intent to inflict unparalleled brutality upon their enemies. Like all Marauders, they are unrelenting combatants who habitually take what their own lands cannot provide from lesser men, but are set apart by their bizarre pre-battle rituals and unequalled fanaticism for killing. They immerse themselves in a psychotic state of mind before a fight, always consuming vast quantities of beer and indulging in head-butting contests prior to entering the battlefield. Once they see their enemies they attack without regard for their own lives, wild-eyed and frothing at the mouth. Upon reaching their target, the Berserker turns into a human whirlwind – with an axe in each hand, he spins, chops, and dismembers with a strength only achievable by a madman.
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|Unbreakable||This unit does not suffer any form of leadership loss and will never rout.|
When going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance!
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
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