Bray-Shaman (Shadows)

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Darkness marches before the Bray-Shaman, deceiving and destroying all in its path.

The Bray-Shamans of the Beastmen are vile to behold, their filthy bodies covered in matted fur into which all manner of crude fetishes and grim charms are woven. Their twisted features are often covered in a ragged hood, and they bear heavy braystafs as both brutal weapons and symbols of their position within the warherd. Bray-Shamans occupy a unique niche in the brutal and bitter world of the Beastmen; they have no need to defend themselves from other members of their tribe, for none would dare assault them. Not even the mightiest Beastlord would harm a Bray-Shaman, for they speak the will of the Dark Gods, and those that defy the Gods pay the highest price of all.

Mount Options

This unit has the following mount options

Mount Description
Razorgor Chariot A deadly mountain of muscle and hair, forced to pull its Beastlord’s chariot, is a truly repulsive proposition indeed.

Attributes

Attribute Description
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest) This unit can hide in forests until enemy units get too close.

Abilities

Ability Description
Primal Fury

Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!

Arcane Conduit

A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Spells

Spell Description
Smoke & Mirrors

A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.

Melkoth's Mystifying Miasma

The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.

Okkam's Mindrazor

The supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness.

Pit of Shades

The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.

The Enfeebling Foe

When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.

The Penumbral Pendulum

A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.

The Withering

The Wizard destroys the foe from within, corroding their minds with doubt and crisis.

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