Nobody knows what the crown is or where it is from, but through it Azhag gains clairvoyance and power.
Azhag is a threat like no other. What makes Azhag so unusual is his ominous iron crown, which emanates pure, ancient evil. It is this crown, a relic of olden days, which grants Azhag sorcerous powers and a sinister council beyond the comprehension of any Greenskin. This evil combination of Orcish brute-strength and a brilliant, if completely malevolent, ability to grasp far-seeing strategy makes for a deadly combination.
Melee Contact Effects
Azhag the Slaughterer inflicts the following debuff when hitting an enemy.
Poison! (10 seconds)
- -18% Armour-Piercing Missile Damage
- -22% Missile Damage
- -24% Speed
- -18% Armour-Piercing Damage
- -22% Weapon Damage
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Can Cause Terror||This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
|Stand Your Ground!||
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
The Warboss lifts his head and unleashes a mighty "WAAAGH!" – the boyz echo this terrifying roar as the entire Greenskin horde surges towards the enemy!
|Get on Wiv it!||
Azhag has no tolerance for infighting, when he issues an order the boyz must 'get on wiv it' or pay with a particularly grisly death.
Spellcasters who practise Death Magic can channel the life force of foes into their spells.
|Aspect of the Dread Knight||
An invisible aura of horror surrounds the Wizard’s allies. Only the bravest foes now stand before them.
|Doom & Darkness||
Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.
Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
|The Fate of Bjuna||
Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.
|The Purple Sun of Xereus||
A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!
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|Missile Cavalry & Chariots|
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